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Published Sep 28, 2012
More arcane knowledge that I've never used, but find useful: C defines an offsetof() macro, used to find the offset in bytes of a member within a struct or union. Modern compilers have a built-in function to do this, with the macro pointing there, to avoid the traditional macro:
#define offsetof(st, m) ((size_t)(&((st *)0)->m))
 
Published Sep 12, 2012
In response to 'Goto Considered Harmful', some enterprising folks created a COMEFROM.
123
10 COMEFROM 30
20 PRINT "HELLO WORLD"
30 REM

Interestingly enough, this is somewhat similar to debug hooks / breakpoints today.
 
Published Sep 6, 2012
I had assumed simpler code for access -> faster access; this is one of the many things I learned in java that I am relearning/refreshing for C++.
Summary: using iterators is faster than any other method of access (that I know of). Reference
 
Published Sep 2, 2012
Quote: The following code is the fast inverse square root implementation from Quake III Arena, stripped of C preprocessor directives, but including the exact original comment text:
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float Q_rsqrt( float number )
{
        long i;
        float x2, y;
        const float threehalfs = 1.5F;
 
        x2 = number * 0.5F;
        y  = number;
        i  = * ( long * ) &y;                       // evil floating point bit level hacking
        i  = 0x5f3759df - ( i >> 1 );               // what the fuck?
        y  = * ( float * ) &i;
        y  = y * ( threehalfs - ( x2 * y * y ) );   // 1st iteration
//      y  = y * ( threehalfs - ( x2 * y * y ) );   // 2nd iteration, this can be removed
 
        return y;
}
Here's a good explanation I found at betterexplained.com.
 
 
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